Cities: Skylines II developer Colossal Order is delaying the town constructing simulation’s enlargement roadmap. After quite a few complaints concerning the PC recreation’s efficiency (and the delay of console versions until 2024), the group determined to pause speedy patches, digging as a substitute into extra time-consuming efficiency and bug fixes. CEO Mariina Hallikainen apologized for the delay in a blog post, explaining, “We should not rush new content material out earlier than the bottom [game] is prepared for it.”
The event delay pushes most Cities: Skylines II enlargement go content material again by 1 / 4. The Seashore Properties asset pack has been postponed to Q1 2024 from This fall 2023. Two creator packs (Trendy Structure and City Promenades), initially scheduled for Q1 2024, will arrive in Q2 2024. Lastly, the Deluxe Chill out and Mushy Rock radio stations are knocked again to Q1 and Q2 2024, respectively. In the meantime, the Bridges & Ports enlargement stays within the Q2 2024 slot.
Hallikainen’s weblog submit cited a necessity to deal with extra time-consuming bug fixes and efficiency issues earlier than rolling out new content material. “We’ve got made it via the faster fixes and we’re now digging into those that require a bit extra work,” she wrote. The CEO talked about making use of fixes for graphical particulars to enhance GPU efficiency earlier than shifting on to CPU optimizations, together with stutter fixes, whereas making certain a quick and easy expertise. She mentioned the event group is at present sifting via gamers’ bug reviews, figuring out 100 reproducible points the group will look into and one other 100 reviews requiring extra investigation.
Weeks earlier than launch, Colossal Order raised the sport’s minimal and advisable specs, warning, “We’ve got not achieved the benchmark we focused.” Nonetheless, it and its writer, Paradox Interactive, opted to proceed with Cities: Skylines II’s deliberate launch date. When it arrived in late October, followers, hoping for a steady expertise increasing on the 2015 unique, panned the product they acquired. They complained about shoddy efficiency, buggy core gameplay parts and an general lack of optimization relative to the PC {hardware} it runs on — even, in some instances, on pretty high-end setups.
Regardless of followers’ disappointment with the soundness of the hotly anticipated title, Colossal Order appears to have obtained the message. “As soon as the PC model is the place we wish it to be, we can be specializing in the console launch and DLC content material,” Hallikainen wrote.
This text initially appeared on Engadget at https://www.engadget.com/cities-skylines-ii-developer-delays-dlc-to-to-focus-on-fixing-the-base-game-180702925.html?src=rss
Source link